3 key aspects concerning mobile application design #Nuneaton
Mobile applications are usually elaborate projects that require advanced programming knowledge. Below we have introduced a list of three basic aspects, which are worth paying attention to while planning, valuing and implementing a project of mobile application.
1. Technologies used to build the mobile apps
We imply what types of technologies will be the most convenient for the project after the examination of application's type, destination and approximate budget. The most substantial dimensions are, among others, efficiency, functionality, flexibility, scalability and development. In order to avoid issues connected with application's update and expansion in subsequent years, we suggest using the most popular solutions, or those which are gaining quickly their popularity. There are for instance Vue.js, React.js, Laravel, Django, TensorFlow, Keras, PyTorch.
2. Efficiency of mobile apps
The final application's loading time is primarily affected by the efficiency of the application itself and the available resources of IT infrastructure (i.e. server computing power). When the app fails itself and creates a heavy load on the infrastructure through many non-optimized processes, we are able to expand its resources - but this is only a "symptom treatment". Over the long term, such a solution can be damaging for your business. The cost of maintaining a powerful server unit with heavy traffic will be extremely high. So, it is essential to accurately design the architecture of an application and optimise the code that is responsible for data handling.
While creating mobile and web apps, we prefer the Scrum / Agile method. Properly used enables relatively quick and flexible implementation of the project. In general, it involves gathering a list of functions of the web or mobile app, regulating their priority and joining the work, segmented into so-called "sprints''. Each "sprint" usually lasts from 1 to 4 weeks and brings further functionalities available to users. After each sprint, the client and the team of programmers discuss implemented changes and changes and specify new goals and their priority.